3/9/2023 0 Comments Monogame visual studio 2013![]() For the most part, the only thing that’s different for each OS is the way you construct the game window after that you just instantiate the game class and the rest is in common across all platforms. But I wanted to see how you’d create a cross-platform solution with OS specific setup code. I’m already rather familiar with XNA so I was tempted to just get started with the default Windows project template. And since it’s based on XNA’s design there’s a lot of material already on the web so it has the potential to boost development productivity a great deal. ![]() In theory it would offer many benefits such as the ability to build cross-platform game engines with minimal code changes. I’ve been toying with this idea of using MonoGame for the new CoolBasic for quite some time now.
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